

Ofc, eventually you'll learn their patterns, but the only thing you can do is to avoid them and, once again, the game is slow-w-w.Ĥ. Enemies, especially bosses, with uncancellable attacks are annoying. Which is not what you freaking want from beat'em up.ģ. I'll agree that I don't really dig modern club music etc., but the beat itself is just slower than it was and the music just feels quieter and softer by its nature. And mind you, I was playing Blaze, who is supposed to be nimble.Ģ. Compared to SoRR, this game feels like fighting in a fishtank.

Attack animations and fighting also feels slower (mb because they have more frames?), and it seems like most enemies have to be dodged with this absolute lack of mobility.

Jumps also feel shorter/slower, as well as the dash attacks. Characters (except for one) may neither charge nor barrel roll. But, compared to that fan effort, SoR4 feels like amateur league.ġ. Now, I must say that my most recent Streets of Rage memories are that of a SoRR, i.e., of an unofficial part. Got a press key yesterday, played it for a couple of hours, was pretty much disappointed.
